Entradas y salidas digitales y analógicas en microcontroladores / Digital and analog inputs and outputs on microcontrollers

Español Como se comentó en una entrada anterior del Blog (¿Qué son los dispositivos progrmables?) los microcontroladores se llaman también sistemas empotrados o embebidos, porque están contenidos en el dispositivo que pretenden controlar. Por ejemplo, aparecen embebidos en los coches en los que controlan la climatización, la velocidad, los elevalunas, etc. Otra característica importante de…Συνέχεια ανάγνωσης Entradas y salidas digitales y analógicas en microcontroladores / Digital and analog inputs and outputs on microcontrollers

BOTSTEM first Multiplier Event in Verona

“Free and mindful opportunities in schools to change the Future” Verona 30th March 2019 The first botSTEM multiplier event has been organized in Verona (Italy) by Polo Europeo della Conoscenza with the title “Free and mindful opportunities in the schools to change the Future” at the Conference Centre of San Zeno on the 30th March…Συνέχεια ανάγνωσης BOTSTEM first Multiplier Event in Verona

Evaluating the Social Impact of early-STEM education and innovative technologies

Our partner Kveloce I+D+i is conducting the baseline for evaluating the social impact assessment in the BOSTSTEM project. This evaluation aims at enlightening is our project can change attitudes, perceptions and behaviours of the whole education community and, at some extent, to change the subjacent systemic conditions (policies, regional or national curricula and so on).…Συνέχεια ανάγνωσης Evaluating the Social Impact of early-STEM education and innovative technologies

Botstem.org: an Online Community of Practice

One of the aims of BOTSTEM is to create an online community of practice for teachers interested in implementing STEM activities in their teaching. The botstem.org platform is based on the leading Virtual Learning Environment Moodle which offers tools for the creation and dissemination of interactive activities and social inclusion, using forums, chatrooms and even…Συνέχεια ανάγνωσης Botstem.org: an Online Community of Practice

The botSTEM Game

The BotSTEM partners have created a new game called THE BOTSTEM GAME in 5 languages (English, Spanish, Swedish, Greek and Italian) for teachers to facilitate the introduction of STEM (Science, Technology, Engineering and Maths) , robotics and programming disciplines in the classrooms in a fun way. To get the best of the game, teachers should…Συνέχεια ανάγνωσης The botSTEM Game

The joy of creating your own command

Modification of the Toolkit activity ”Children programming each other as bluebots” As a result of teachers trying out the different activities in the botSTEM toolkit, the practices are modified and adapted to the different child groups. In the original version of the activity “Children programming each other as bluebots”, three children worked together as one…Συνέχεια ανάγνωσης The joy of creating your own command

BOTSTEM travels around the world

During 2019 botSTEM Project has been introduced at different conferences in order to make the project objectives, contents and actions developed till now, known worldwide This action of dissemination let the educational community create better networking and reinforce STEM education. On February 3, the coordinator of the project PhD. Ileana Greca presented botSTEM at the…Συνέχεια ανάγνωσης BOTSTEM travels around the world

¿Qué son los dispositivos programables? / What are programmable devices?

Español En los últimos tiempos se ha extendido el aprendizaje de la programación de dispositivos programables en niveles educativos cada vez más tempranos. Muchas veces estos dispositivos son utilizados, pero se desconoce cuál es su estructura y elementos básicos. Además, en ocasiones la terminología para referirse a ellos es confusa. Comencemos por la arquitectura de…Συνέχεια ανάγνωσης ¿Qué son los dispositivos programables? / What are programmable devices?

El Robot como recurso didáctico

La robótica es cada vez más parte de nuestra vida, sobre todo en las aulas, donde desde hace ya algunos años la utilizan para trabajar contenidos curriculares. Pero este trabajo con la robótica y la programación no tiene por qué ser un campo exclusivo de las aulas sino que también se puede complementar este aprendizaje…Συνέχεια ανάγνωσης El Robot como recurso didáctico

Verona Botstem Multiplier event

On 30th. of March 2019 in and extraordinary international multiplier event of www.botstem.eu project took place Video of the morning conference Opening event – Main Hall Moderator: Prof Donato de Silvestri Opening by the songwriter/singer Veronica Marchi Authorities: Dr. Augusta Celada – Director of Veneto Regional Educational Department Dr. Albino Barresi – Director of Verona…Συνέχεια ανάγνωσης Verona Botstem Multiplier event

II Congreso Nacional de Scientix. II National Congress of Scientix

Español El fin de semana del 2 y 3 de febrero se celebró en Madrid el II Congreso Nacional de Scientix. Este evento fue organizado por INTEF y la Fundación Española para la Ciencia y la Tecnología y tuvo como objetivo facilitar el intercambio de conocimientos técnicos y ejemplos prácticos de la enseñanza de las…Συνέχεια ανάγνωσης II Congreso Nacional de Scientix. II National Congress of Scientix

Estereotipos de género en los niños y niñas. Gender stereotypes in children

http://science.sciencemag.org/content/355/6323/389 Español Uno de los objetivos del proyecto BotStem es superar los prejuicios que las niñas y niños asumen durante su infancia y liderar una intervención STEM con enfoque de género desde etapas iniciales. Un reciente estudio publicado en la revista Science (Bian, Leslie, & Cimpian, 2017) pone de relieve cómo los estereotipos de género…Συνέχεια ανάγνωσης Estereotipos de género en los niños y niñas. Gender stereotypes in children

¿Qué es “Inquiry-based learning” o aprendizaje reflexivo?

El aprendizaje reflexivo o por indagación, muy a menudo expresado en inglés americano como “inquiry-based learning” – es la base de nuestro proyecto, BOTSTEM. Se trata de una metodología activa que comienza a través del planteamiento de preguntas de investigación: planteamiento este adecuado a la edad y desarrollo del alumnado de referencia. Las preguntas, problemas…Συνέχεια ανάγνωσης ¿Qué es “Inquiry-based learning” o aprendizaje reflexivo?

BotSTEM develops an online platform

After a year of successful collaboration, the partners of botSTEM project have managed to complete the first intellectual output of the project. IO1 is an online toolkit that contains good practices for integrating STEM activities in the classroom. It is now available at https://www.botstem.eu. One of the main purposes of the project is the development…Συνέχεια ανάγνωσης BotSTEM develops an online platform

Robotics for inclusion

“What the students desire the most is to have value, to belong to their class, to give their contribution” (R. Dreikurs)      The students with difficulties or special needs are part of the class and have the same desire as their peers. The technology can be a mean through which to give equality and dignity…Συνέχεια ανάγνωσης Robotics for inclusion

The Kristianstad meeting – Sep 2018

A year after the kick-of meeting in Burgos, Spain, time had come for the second meeting, this time in Kristianstad, Sweden. Project partners from Spain, Cyprus and Italy joined their Swedish colleagues Björn Cronquist, Marie Fridberg and Andreas Redfors between the 4th and 6th of September for three days of discussions about all our favourite…Συνέχεια ανάγνωσης The Kristianstad meeting – Sep 2018

Introduce in your classroom Robotics and Programming with STEM disciplines in a fun and innovative way! New Free Toolkit for primary teachers

Teachers have long tried to introduce new strategies in the classrooms to get primary students excited about STEM subjects. Sometimes this task is time-consuming and does not reach all the students in the expected way. In order to help teachers to motivate pupils in a fun, motivating and appealing way, the BotSTEM European Project Partners…Συνέχεια ανάγνωσης Introduce in your classroom Robotics and Programming with STEM disciplines in a fun and innovative way! New Free Toolkit for primary teachers

Presentation of botSTEM to the education community in 2018

Throughout 2018 botSTEM Project has been introduced to the education community at different congresses internationally as well as in Europe. Firstly, it is worth stressing the presentation of a poster at the 3rd Scientix Conference (http://www.scientix.eu/conference) which took place in Brussels in May with over 340 participants including teachers, policymakers, researchers, teacher trainers and industries.…Συνέχεια ανάγνωσης Presentation of botSTEM to the education community in 2018

The Hourglass Race

Educational goals: Learning about the world using various technical objects in functional situations. Attachments Good practices – The hourglass race (390 kB) Post Views: 2,280

The colours

In Kindergarten, colour work is part of a larger study of light and its effects on the surfaces or materials it enlightens and it is a special theme for linking arts education and science education. Attachments Good practices – The colours (358 kB) Post Views: 2,330

Microplastics: small but deadly

This is a practical activity that introduces students to microplastics, tiny plastic particles, and their impact on the marine environment. Attachments Good practices – Microplastics (420 kB) Post Views: 2,314

Bluebots on math and ABC-rugs

The school subjects involved in this activity are Mathematics and language but also social aspects of the preschool curriculum, through group activities and collaboration. Attachments Good practices – Bluebot_Maths (468 kB) Post Views: 2,749

Building with stones

This activity should lead children to have other perspective of their home by apprehending it as a technical object. For it, different activities will lead them to familiarize with materials and construction processes. Attachments Good practices – Building with stones (375 kB) Post Views: 2,357

Joint through technology

The project “Joint Through Technology” was funded from Google RISE Awards after a successful proposal by mathisis.org team. The aim of the project was to bring together kids from 5-15 and trainers from both larger communities in Cyprus, Greek and Turkish, while learning robotics and programming. Attachments Good practices – Joint through technology (534 kB)…Συνέχεια ανάγνωσης Joint through technology

Robotics in the classroom: play to learn

botSTEM appears in national media, Diario ABC, Spain A European program led by the University of Burgos (UBU) encourages the use of robots in children to boost skills in Science, Technology, Mathematics and Engineering (STEM). Researchers from Spain, Sweden, Italy and Cyprus collaborate in a European project that aims to generalize the use of robotics…Συνέχεια ανάγνωσης Robotics in the classroom: play to learn

The sounds

In this activity the children write a play and musicalize it by creating musical ambiances with various sound bodies. Attachments Good practices – The sounds (400 kB) Post Views: 2,200

The vegetal biodiversity

In this activity the students observe trees in a forest to make sketches and then visit a botany garden for making a digital herbarium. Attachments Good practices – The vegetal biodiversity (459 kB) Post Views: 2,238

Learn Coding – Be a superhero

This activity will promote coding skills and cultivate critical and creative thinking through coding activities. Attachments Good practices – Be a superhero (683 kB) Post Views: 2,171

Beat the Flood

This challenge is designed to help pupils tackle a pressing global issue from a variety of perspectives. Attachments Good practices – Beat the flood (377 kB) Post Views: 2,286

Erasmus exchange shows how robots can help STEM teaching

botSTEM appears in the news of HKR University – Text in Swedish and photos: Fabian Rimfors How can robots help children learn Science, Technology, Engineering and Mathematics (STEM)? The European ERASMUS+ project botSTEM.eu has set out to find out. Robotics and programming are now part of the Swedish curricula, and the consortium are collecting and…Συνέχεια ανάγνωσης Erasmus exchange shows how robots can help STEM teaching

The wind

This sequence is extracted from the preliminary version of a book written by teachers participating in the Chinese Learning by Doing program as part of a cooperation established with La main à la pâte in 2000. Attachments Good practices – The wind (417 kB) Post Views: 2,347

Program directions with Next 1.0

Students from 3 to 5 y.o are given the specific mission of identifying geometrical shapes, sizes and colors and programming Next 1.0 to achieve the challenges defined. Attachments Good practices – Next 1.0 (440 kB) Post Views: 1,934

Bluebot – Gravitation and friction

In this activity the children are challenged with aiding a robot (bluebot) to ascend to a table. For it, a large assortment of plans and boards of different lengths are provided to help the children build bridges for the robots. Attachments Good practices – Bluebot – Up hill (389 kB) Post Views: 2,073

The body and the movement

This didactic experience describes an educational pathway to discover the body through the Inquiry Based Science Education method. Attachments Good practices – Body and movement (506 kB) Post Views: 1,983

Many flowers to learn with the ICT

Many flowers to learn arises from the need to acquire the concepts of quantity, rhythmic and musical sequence through the association between iconic and symbolic representations. Attachments Good practices – Learn with the ICT (492 kB) Post Views: 2,028

Sound and light through cryptolology and robotics

Educational goals: improving the group work skills and problem-solving skills, improving their multidimensional thinking skills and developing an understanding of sound and light through instructions that use everyday life and nature. Attachments Good practices – Cryptology and Robotics (401 kB) Post Views: 1,864

Snowman

This activity is related to perception and expression of emotions, calculation and measuring, know-how to learn, research and creativity. Attachments Good practices – Snowman (513 kB) Post Views: 2,111

KIBO

The KIBO robotic kit utilizes a software called CHERP that allows young children to physically construct the computer programs by connecting interlocking wooden blocks, representing a series of events. Attachments Good practices – KIBO (444 kB) Post Views: 2,202

Testing Timers

This activity is designed to get children thinking about how sand timers work. Attachments Good practices – Testing timers (356 kB) Post Views: 2,035

Senses

This is a good activity for teaching senses in a practical and playful way. Attachments Good practices – Senses (400 kB) Post Views: 2,053

Sources of light and shadows

Students will learn about sources of light and how shadows are made. They also will develop their critical thinking skills. Attachments Good practices – Light and Shadow (436 kB) Post Views: 2,043

Life cycles

The most important aim in this activity is to raise ecological awareness and become empathic towards all living beings.   Attachments Good practices – Life cycles (482 kB) Post Views: 2,126

High density cognitive paths doing geometry

This activity stimulates discussion and debate among children, boosts their creativity and assesses the ability to work in teams.   Attachments Good practices – High density congnitive paths (483 kB)Good practices – High density congnitive paths (480 kB) Post Views: 1,962

Geometry with MIND robot

With Mind robot, the participants acquire knowledge of geometry and programming in a playful and active way. Attachments Good practices – MIND robot (395 kB) Post Views: 2,189

Vibrating sound and music!

Where does the music come from? We will become great Luthiers to explain, with the help of everyday objects and instruments, what vibration is and how sounds are produced. Then, we will create a musical instrument with recycled material. Attachments Good practices – Vibrating sound and music (418 kB) Post Views: 1,982

Useless machines

Creativity, collaboration and the use of digital tools will allow the participants of this activity to design and build some incredible useless machines.     Attachments Good practices – Useless machines (417 kB) Post Views: 2,018

Robot DOC on the line of numbers

In this activity, the students will perform simple addition, subtraction and multiplication tasks and program a robot to check their answers.   Attachments Good practices – Robot DOC (431 kB) Post Views: 2,024