BOTSTEM first Multiplier Event in Verona

“Free and mindful opportunities in schools to change the Future” Verona 30th March 2019 The first botSTEM multiplier event has been organized in Verona (Italy) by Polo Europeo della Conoscenza with the title “Free and mindful opportunities in the schools to change the Future” at the Conference Centre of San Zeno on the 30th March…Continúa leyendo BOTSTEM first Multiplier Event in Verona

Evaluating the Social Impact of early-STEM education and innovative technologies

Our partner Kveloce I+D+i is conducting the baseline for evaluating the social impact assessment in the BOSTSTEM project. This evaluation aims at enlightening is our project can change attitudes, perceptions and behaviours of the whole education community and, at some extent, to change the subjacent systemic conditions (policies, regional or national curricula and so on).…Continúa leyendo Evaluating the Social Impact of early-STEM education and innovative technologies an Online Community of Practice

One of the aims of BOTSTEM is to create an online community of practice for teachers interested in implementing STEM activities in their teaching. The platform is based on the leading Virtual Learning Environment Moodle which offers tools for the creation and dissemination of interactive activities and social inclusion, using forums, chatrooms and even…Continúa leyendo an Online Community of Practice

The botSTEM Game

The BotSTEM partners have created a new game called THE BOTSTEM GAME in 5 languages (English, Spanish, Swedish, Greek and Italian) for teachers to facilitate the introduction of STEM (Science, Technology, Engineering and Maths) , robotics and programming disciplines in the classrooms in a fun way. To get the best of the game, teachers should…Continúa leyendo The botSTEM Game

The joy of creating your own command

Modification of the Toolkit activity ”Children programming each other as bluebots” As a result of teachers trying out the different activities in the botSTEM toolkit, the practices are modified and adapted to the different child groups. In the original version of the activity “Children programming each other as bluebots”, three children worked together as one…Continúa leyendo The joy of creating your own command

BOTSTEM travels around the world

During 2019 botSTEM Project has been introduced at different conferences in order to make the project objectives, contents and actions developed till now, known worldwide This action of dissemination let the educational community create better networking and reinforce STEM education. On February 3, the coordinator of the project PhD. Ileana Greca presented botSTEM at the…Continúa leyendo BOTSTEM travels around the world

¿Qué son los dispositivos programables? / What are programmable devices?

Español En los últimos tiempos se ha extendido el aprendizaje de la programación de dispositivos programables en niveles educativos cada vez más tempranos. Muchas veces estos dispositivos son utilizados, pero se desconoce cuál es su estructura y elementos básicos. Además, en ocasiones la terminología para referirse a ellos es confusa. Comencemos por la arquitectura de…Continúa leyendo ¿Qué son los dispositivos programables? / What are programmable devices?

Verona Botstem Multiplier event

On 30th. of March 2019 in and extraordinary international multiplier event of project took place Video of the morning conference Opening event – Main Hall Moderator: Prof Donato de Silvestri Opening by the songwriter/singer Veronica Marchi Authorities: Dr. Augusta Celada – Director of Veneto Regional Educational Department Dr. Albino Barresi – Director of Verona…Continúa leyendo Verona Botstem Multiplier event

II Congreso Nacional de Scientix. II National Congress of Scientix

Español El fin de semana del 2 y 3 de febrero se celebró en Madrid el II Congreso Nacional de Scientix. Este evento fue organizado por INTEF y la Fundación Española para la Ciencia y la Tecnología y tuvo como objetivo facilitar el intercambio de conocimientos técnicos y ejemplos prácticos de la enseñanza de las…Continúa leyendo II Congreso Nacional de Scientix. II National Congress of Scientix

Estereotipos de género en los niños y niñas. Gender stereotypes in children Español Uno de los objetivos del proyecto BotStem es superar los prejuicios que las niñas y niños asumen durante su infancia y liderar una intervención STEM con enfoque de género desde etapas iniciales. Un reciente estudio publicado en la revista Science (Bian, Leslie, & Cimpian, 2017) pone de relieve cómo los estereotipos de género…Continúa leyendo Estereotipos de género en los niños y niñas. Gender stereotypes in children

¿Qué es «Inquiry-based learning» o aprendizaje reflexivo?

El aprendizaje reflexivo o por indagación, muy a menudo expresado en inglés americano como «inquiry-based learning» – es la base de nuestro proyecto, BOTSTEM. Se trata de una metodología activa que comienza a través del planteamiento de preguntas de investigación: planteamiento este adecuado a la edad y desarrollo del alumnado de referencia. Las preguntas, problemas…Continúa leyendo ¿Qué es «Inquiry-based learning» o aprendizaje reflexivo?

BotSTEM develops an online platform

After a year of successful collaboration, the partners of botSTEM project have managed to complete the first intellectual output of the project. IO1 is an online toolkit that contains good practices for integrating STEM activities in the classroom. It is now available at One of the main purposes of the project is the development…Continúa leyendo BotSTEM develops an online platform

Robotics for inclusion

“What the students desire the most is to have value, to belong to their class, to give their contribution” (R. Dreikurs)      The students with difficulties or special needs are part of the class and have the same desire as their peers. The technology can be a mean through which to give equality and dignity…Continúa leyendo Robotics for inclusion

The Kristianstad meeting – Sep 2018

A year after the kick-of meeting in Burgos, Spain, time had come for the second meeting, this time in Kristianstad, Sweden. Project partners from Spain, Cyprus and Italy joined their Swedish colleagues Björn Cronquist, Marie Fridberg and Andreas Redfors between the 4th and 6th of September for three days of discussions about all our favourite…Continúa leyendo The Kristianstad meeting – Sep 2018

Introduce in your classroom Robotics and Programming with STEM disciplines in a fun and innovative way! New Free Toolkit for primary teachers

Teachers have long tried to introduce new strategies in the classrooms to get primary students excited about STEM subjects. Sometimes this task is time-consuming and does not reach all the students in the expected way. In order to help teachers to motivate pupils in a fun, motivating and appealing way, the BotSTEM European Project Partners…Continúa leyendo Introduce in your classroom Robotics and Programming with STEM disciplines in a fun and innovative way! New Free Toolkit for primary teachers

Presentation of botSTEM to the education community in 2018

Throughout 2018 botSTEM Project has been introduced to the education community at different congresses internationally as well as in Europe. Firstly, it is worth stressing the presentation of a poster at the 3rd Scientix Conference ( which took place in Brussels in May with over 340 participants including teachers, policymakers, researchers, teacher trainers and industries.…Continúa leyendo Presentation of botSTEM to the education community in 2018

The Hourglass Race

Educational goals: Learning about the world using various technical objects in functional situations. Attachments Good practices – The hourglass race (390 kB) Post Views: 1.935

The colours

In Kindergarten, colour work is part of a larger study of light and its effects on the surfaces or materials it enlightens and it is a special theme for linking arts education and science education. Attachments Good practices – The colours (358 kB) Post Views: 1.974

Microplastics: small but deadly

This is a practical activity that introduces students to microplastics, tiny plastic particles, and their impact on the marine environment. Attachments Good practices – Microplastics (420 kB) Post Views: 1.985

Bluebots on math and ABC-rugs

The school subjects involved in this activity are Mathematics and language but also social aspects of the preschool curriculum, through group activities and collaboration. Attachments Good practices – Bluebot_Maths (468 kB) Post Views: 2.034

Building with stones

This activity should lead children to have other perspective of their home by apprehending it as a technical object. For it, different activities will lead them to familiarize with materials and construction processes. Attachments Good practices – Building with stones (375 kB) Post Views: 2.029

Joint through technology

The project «Joint Through Technology» was funded from Google RISE Awards after a successful proposal by team. The aim of the project was to bring together kids from 5-15 and trainers from both larger communities in Cyprus, Greek and Turkish, while learning robotics and programming. Attachments Good practices – Joint through technology (534 kB)…Continúa leyendo Joint through technology

Robotics in the classroom: play to learn

botSTEM appears in national media, Diario ABC, Spain A European program led by the University of Burgos (UBU) encourages the use of robots in children to boost skills in Science, Technology, Mathematics and Engineering (STEM). Researchers from Spain, Sweden, Italy and Cyprus collaborate in a European project that aims to generalize the use of robotics…Continúa leyendo Robotics in the classroom: play to learn

The sounds

In this activity the children write a play and musicalize it by creating musical ambiances with various sound bodies. Attachments Good practices – The sounds (400 kB) Post Views: 1.859

The vegetal biodiversity

In this activity the students observe trees in a forest to make sketches and then visit a botany garden for making a digital herbarium. Attachments Good practices – The vegetal biodiversity (459 kB) Post Views: 1.908

Learn Coding – Be a superhero

This activity will promote coding skills and cultivate critical and creative thinking through coding activities. Attachments Good practices – Be a superhero (683 kB) Post Views: 1.852

Beat the Flood

This challenge is designed to help pupils tackle a pressing global issue from a variety of perspectives. Attachments Good practices – Beat the flood (377 kB) Post Views: 1.965

Erasmus exchange shows how robots can help STEM teaching

botSTEM appears in the news of HKR University – Text in Swedish and photos: Fabian Rimfors How can robots help children learn Science, Technology, Engineering and Mathematics (STEM)? The European ERASMUS+ project has set out to find out. Robotics and programming are now part of the Swedish curricula, and the consortium are collecting and…Continúa leyendo Erasmus exchange shows how robots can help STEM teaching

El viento

Esta secuencia se extrae de la versión preliminar de un libro escrito por profesores que participan en el programa Chinese Learning by Doing como parte de una cooperación establecida con La main à la pâte en 2000. Attachments Good practices – The wind (417 kB) Post Views: 1.954

Programa direcciones con Next 1.0

Los estudiantes de 3 a 5 años reciben la misión específica de identificar formas geométricas, tamaños y colores y de programar Next 1.0 para lograr los desafíos establecidos. Attachments Good practices – Next 1.0 (440 kB) Post Views: 1.609

Bluebot – Atracción y fricción

En esta actividad los niños y niñas tienen el reto de ayudar a un robot (bluebot) a ascender a una mesa. Para ello se proporciona una gran variedad de tablas de diferentes longitudes que les ayude a construir puentes para los robots. Attachments Good practices – Bluebot – Up hill (389 kB) Post Views: 1.717

El cuerpo y el movimiento

Esta experiencia didáctica describe una ruta educativa para descubrir el cuerpo a través del método educativo de la Indagación Científica. Attachments Good practices – Body and movement (506 kB) Post Views: 1.657

Muchas flores con TIC

Muchas flores para aprender surge de la necesidad de adquirir los conceptos de cantidad, secuencia rítmica y musical a través de la asociación entre representaciones icónicas y simbólicas. Attachments Good practices – Learn with the ICT (492 kB) Post Views: 1.705

Sonido y luz a través de la criptografía y la robótica

Objetivos educativos: mejorar las habilidades de trabajo grupal y habilidades para resolver problemas,  potenciar sus habilidades de pensamiento multidimensional y desarrollar una comprensión del sonido y la luz a través de instrucciones que usan la vida cotidiana y la naturaleza. Attachments Good practices – Cryptology and Robotics (401 kB) Post Views: 1.538

Muñeco de nieve

Esta actividad se relaciona con la percepción y la expresión de emociones, el cálculo y la medición, el conocimiento para aprender, la investigación y la creatividad. Attachments Good practices – Snowman (513 kB) Post Views: 1.762


El kit robótico KIBO utiliza un software llamado CHERP que permite que los niños y niñas pequeños construyan físicamente los programas informáticos al conectar bloques de madera entrelazados, lo que representa una serie de eventos. Attachments Good practices – KIBO (444 kB) Post Views: 1.836

Tiempo de pruebas

Esta actividad está diseñada para que los niños y niñas piensen cómo funcionan los relojes de arena. Attachments Good practices – Testing timers (356 kB) Post Views: 1.666

Los sentidos

Esta es una buena actividad para enseñar los sentidos de una manera práctica y lúdica. Attachments Good practices – Senses (400 kB) Post Views: 1.723

Fuentes de luz y sombra

Los estudiantes aprenderán sobre las fuentes de luz y cómo se forman  las sombras. También desarrollarán sus habilidades de pensamiento crítico. Attachments Good practices – Light and Shadow (436 kB) Post Views: 1.610

Los ciclos de la vida

El objetivo más importante de esta actividad es aumentar la conciencia ecológica y ser respetuosos con todos los seres vivos.   Attachments Good practices – Life cycles (482 kB) Post Views: 1.803

Rutas cognitivas de alta densidad haciendo geometría

Esta actividad estimula la discusión y el debate entre los niños y niñas, aumenta su creatividad y evalúa la capacidad para trabajar en equipo. Attachments Good practices – High density congnitive paths (483 kB)Good practices – High density congnitive paths (480 kB) Post Views: 1.639

Geometría con el robot MIND

Con el robot Mind los participantes adquieren conocimientos de geometría y programación de forma lúdica y activa. Attachments Good practices – MIND robot (395 kB) Post Views: 1.854

¡Sonido vibrante y música!

¿De dónde viene la música? Nos convertiremos en grandes Luthiers para explicar, con la ayuda de los objetos e instrumentos cotidianos, qué es la vibración y cómo se producen los sonidos. Luego, crearemos un instrumento musical con material reciclado. Attachments Good practices – Vibrating sound and music (418 kB) Post Views: 1.652

Máquinas inútiles

La creatividad, la colaboración y el uso de herramientas digitales permitirán a los participantes de esta actividad diseñar y construir unas increíbles máquinas inútiles.   Attachments Good practices – Useless machines (417 kB) Post Views: 1.700

El Robot DOC en la línea de los números

En esta actividad los estudiantes realizarán tareas simples de suma, resta y multiplicación y programarán un robot para verificar sus respuestas.     Attachments Good practices – Robot DOC (431 kB) Post Views: 1.670

Gráfico de aprendizaje adaptable para matemáticas

El sistema MaTHiSiS proporciona una plataforma en línea a través de la cual el docente registrado puede crear su material didáctico individualizado para cada alumno según su perfil. Attachments Good practices – Mathisis Learning Graph (413 kB) Post Views: 1.736